Issue 001 · May 2026 · Now Live Thirty pieces of writing
From the Editor's Desk

All articles, in one place.

Reviews, guides, essays on the medium itself, and the occasional technical breakdown. Every piece is written in-house and signed by the author. Thirty articles in total over the course of this issue.

The four kinds of writing we publish

Hage Game's articles fall into four shapes, each with its own conventions and its own audience.

1. Reviews

One review per game in the catalogue, written by the editor after at least three playthroughs. Reviews follow a fixed five-section structure: what it is, what it does well, what it gets wrong, who it's for, and where we'd point you next. Roughly 1,000 words. Ships with the game itself.

2. Guides

Per-game walkthroughs and strategy pieces, written by whoever played a given title the longest. Practical and specific — scoring tactics, common death traps, the input timing that turns the early game from frustrating to fluent. Roughly 1,200 words. Ships within a few days of the game going live.

3. Industry essays

Bigger-picture writing on browser games as a medium — where they've been, where they're going, why the form keeps almost-dying and almost-thriving. Less frequent than reviews and guides, written when there's something genuinely worth saying.

4. Technical breakdowns

Short pieces on how a particular kind of HTML5 game gets built — frame pacing, input lag, the small decisions that separate a five-minute toy from a ten-minute habit. Aimed at readers who want to learn something about how this medium works under the hood, not just play it.

What's coming with the first batch

SlotTypeTopicStatus
A01RoundupThree Ways to Keep Time — the rhythm games✓ Live
A02RoundupFour Grids, Four Kinds of Thinking — the puzzle games✓ Live
A03RoundupMoving Without Thinking — the action games✓ Live
A04RoundupWords as Material — the word games✓ Live
A05RoundupWhat Memory Actually Is — the memory games✓ Live
A06RoundupPrecision as a Pleasure — the skill games✓ Live
A07GuideMaze Spin — how to stop fighting the rotation✓ Live
A08GuideCode Crack — the Mastermind method explained✓ Live
A09GuideSort Quick — the corner-first method✓ Live
A10GuideWord Ladder — thinking in shortest paths✓ Live
A11GuideTic Sweep — the 1-1 and 1-2 rules✓ Live
A12GuidePath Find — the parity check technique✓ Live
A13IndustryWhere browser games went — a short history✓ Live
A14IndustryWhy we built twenty-five small games instead of one big one✓ Live
A15TechWhy fifteen kilobytes is enough✓ Live
A16IndustryHow we score the games✓ Live
A17TechLocalising a bilingual game site✓ Live
A18IndustryRunning a games catalogue as a team of two✓ Live
A19ReviewPulse Lock — the editor's pick, explained at length✓ Live
A20ReviewHue Cue — the Stroop effect in a browser tab✓ Live
A21GuideDrop Match — how to build a cascade chain✓ Live
A22GuideSnake Lite — the boustrophedon strategy✓ Live
A23IndustryWhat makes a casual game worth five minutes✓ Live
A24TechProcedural generation on a small canvas✓ Live
A25ReviewTower Climb and the one-tap game format✓ Live
A26ReviewColor Mix and the limits of perception games✓ Live
A27IndustryThe 30-second game — design notes on Pop Bubbles✓ Live
A28GuideTile Flip versus Corner Flip — a side-by-side guide✓ Live
A29TechSound design without audio files✓ Live
A30IndustryWhat we learned building the first twenty-five✓ Live

Editorial principles, in a paragraph

Every article on Hage Game is drafted by the editor or one of the team's writers, edited by Bill, and signed by the author. We use writing tools to draft and polish — that's no secret — but every published piece is read, edited and signed off by a human before it appears. We don't aggregate scores. We don't republish content from elsewhere. When we get something wrong in print, we fix it, and we mark the fix at the bottom of the page with the date and what changed.


Last updated · 12 May 2026 · Issue 001