A two-person outfit, not a content farm.
Hage Game is the side of the games-publishing world we wished existed when we started looking around. Small. Editorial. Honest about what it has and what it doesn't.
What this site is
Hage Game publishes 25 original HTML5 browser games, plus multiple long-form articles per game type and several essays on the medium itself. The catalogue is curated, ranked, and reviewed by the same two people who built it. There's no white-labelled aggregator content, no licensed clones, no SDK that drops in 200 more games from somewhere else. If a game is on this site, we made it, we played it, and we wrote about it ourselves.
We chose the number 25 because it was the largest number we could deliver to a standard we'd defend in writing. Twenty-five is a season. Four hundred would be a content farm. We are not running a content farm.
How we work
Two people, two roles, no agency, no freelancers. One of us writes and edits; the other builds. We share a small private Notion, a shared Discord with about twenty playtesters we've collected over the years, and one rule we wrote down early and have not broken: if we wouldn't keep playing it, it doesn't ship.
Each game in the catalogue has gone through at least three rounds of internal testing and one round of external testing before it goes live. Each accompanying article has been drafted by the editor, fact-checked against the build, and revised at least twice. We've published less than we wanted, but everything we've published is something we stand behind.
The team
Bill
Bill runs the editorial side of Hage Game — the running order, the reviews, the guides, and the standard for what ships. Eight years in financial-media content operations before this; he moved across to browser games because he believes the form is more interesting than the industry treats it. He plays every game in the catalogue at least three times before it lands. Reachable at editorial@hagegame.com.
Wei
Wei builds. The game engines, the front-end, the deployment, the performance profiling — all of it. Full-stack background with a long focus on Android and Python; the kind of engineer who profiles a forty-byte JavaScript bundle for fun. If a game on the site loads in under a second on a 4G phone, that's Wei's work. Reachable at support@hagegame.com.
What we promise readers
- No accounts, ever. You will never be asked to log in to play a game on this site.
- No tracking by default. We use Google Consent Mode v2; the default state is "deny everything except what makes the site work". You opt in to anything else, or you don't.
- No autoplay video ads inside games. When advertising eventually appears on the site, it sits in the page, not inside the game.
- One review per game, written by a human. We use writing tools to draft and polish, but every published piece is read, edited and signed off by the editor before it appears.
- Corrections in public. If we get something wrong in a review, we fix it, and we mark the fix at the bottom of the page with a date.
What we don't do
We don't publish games we didn't build. We don't run a third-party game SDK in the background. We don't write sponsored reviews (and we won't, even when offered). We don't republish or paraphrase reviews from other outlets. We don't use real people's names or photos in any of the games or the writing.
Editorial standards
Every review on Hage Game follows the same five-section structure: what it is, what it does well, what it gets wrong, who it's for, and where we'd point you next. Ratings are out of five and are given by the editor only — we don't aggregate other reviewers, we don't have a "community score". Where ratings have changed since publication (because we replayed and changed our mind), we keep the original score visible and note the update.
Guides are written after the game ships, not before. We won't publish a walkthrough that hasn't been completed top-to-bottom by the writer.
Where to find us
The fastest way to reach us is by email at contact@hagegame.com. Editor inquiries to editorial@hagegame.com; technical and bug reports to support@hagegame.com. We read everything that lands in the inbox. We try to reply within two working days, although the inbox can spike during release weeks.
Last updated · 12 May 2026 · Issue 001